using UnityEngine;
using System.Collections;

public class sCharacter : MonoBehaviour
{
	private static sCharacter instance = null;

	private sCharacter ()
	{
	}

	public static sCharacter Instance
	{
		get
		{
			if (instance == null)
			{
				Debug.Log("instantiate");
                GameObject go = new GameObject();
                instance = go.AddComponent<sCharacter>();
                go.name = "sCharacter";
			}
			return instance;
		}
	}
}
